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Convert Your Sensitivity Between Games

Keep your muscle memory consistent across CS2, Valorant, Overwatch 2, Apex Legends, Fortnite, and 10+ more titles. Powered by real yaw values.

100% Free 15+ Games Real Yaw Data No Sign-up
Converted Sensitivity
cm / 360°
in / 360°
eDPI

Popular Conversions

Why Use Trocador

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Real Yaw Data

Every conversion uses actual yaw values extracted from game engines.

Instant Output

Results update live as you type — zero loading, zero delay.

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Fully Private

All math runs locally in your browser. Nothing leaves your device.

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Extra Metrics

See cm/360°, in/360°, and eDPI alongside every conversion.

Supported Games & Yaw Values

GameYaw (°/count)Default Sens

How Mouse Sensitivity Conversion Works

Every game uses a different internal value called "yaw" (measured in degrees per mouse count) to translate your mouse movement into in-game rotation. When you set a sensitivity of "2" in CS2 and "2" in Valorant, your aim will feel completely different because these games have different yaw values.

Trocador uses the formula: New Sensitivity = (Old Sensitivity × Old Yaw × Old DPI) / (New Yaw × New DPI). This ensures that the physical distance you move your mouse for a 360° turn remains identical across games — so your muscle memory stays consistent.

Why Consistent Sensitivity Matters

Aim in competitive gaming is fundamentally about muscle memory. When you switch between games with different sensitivity scales, your brain has to relearn how far to move the mouse for every shot. By converting your sensitivity properly, you maintain the same physical mouse movement for the same in-game rotation — meaning your flicks, tracking, and crosshair placement all carry over between games.

Professional players and coaches consistently recommend using converted sensitivity values when switching between titles. It reduces warm-up time and helps maintain peak performance across multiple games.

What is cm/360°?

cm/360° (centimeters per 360 degrees) measures how far you need to move your mouse, in centimeters, to complete a full 360-degree turn in-game. This is a universal metric that works across all games regardless of their sensitivity scale. A lower cm/360° means higher sensitivity (less mouse movement needed); a higher cm/360° means lower sensitivity (more mouse movement needed).

What is eDPI?

eDPI (effective DPI) is calculated as your in-game sensitivity multiplied by your mouse DPI. It provides a single number that represents your overall sensitivity for a specific game. eDPI makes it easy to compare settings with other players, even if they use different DPI values.

How to Use Trocador

Select the game you are converting from, enter your current sensitivity value, then select the game you want to convert to. The converted sensitivity appears instantly. You can also enter your mouse DPI to see your cm/360° and eDPI values. If you are changing your DPI at the same time, enter your target DPI in the optional field and the conversion will account for both changes.

Frequently Asked Questions

Yes, Trocador is completely free. No accounts, no subscriptions, no hidden costs.
Trocador uses the actual yaw values from each game's engine settings. The conversions are mathematically precise. However, some games have additional sensitivity modifiers (like ADS multipliers or acceleration) that may need separate adjustment in-game.
No. All calculations happen locally in your browser. We do not collect, store, or transmit your sensitivity settings or any personal information.
We are continuously adding new games. If your game is not listed, please submit a request through our Contact page and we will add it as soon as possible.
Not necessarily. DPI is a hardware setting on your mouse, and most players keep it consistent. However, if you want to change your DPI, use the "Target DPI" field and Trocador will adjust the conversion accordingly.
This converter handles hipfire/base sensitivity. ADS sensitivity varies per weapon and scope level in most games, with each having its own multiplier. We plan to add an ADS converter as a separate tool in the future.
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